Beverly Gay McCarter, Principal
Beverly Gay McCarter is an award winning architect/designer of 3D Immersive Learning Environments (virtual worlds), as well as a certified facilitator of self-organizing systems for complex environments. Her work focuses on utilizing immersive 3D Learning Environments to tackle Wicked Problems (problems related to complex human interactions), critical thinking, and the psychology of the avatar. She has worked with the United States Army Simulation and Training Technology Center (STTC), National Defense University (including Pentagon leadership), Smithsonian Institute, and Innovative Decisions, Inc., to name a few. She has co-authored the book "Leadership in Chaordic Organizations" (Complex and Enterprise Systems Engineering); co-authored the chapter "Emergence of SoS, Socio-Cognitive Aspects" in M. Jamshidi (Ed), System of Systems Engineering- Principles and Applications; as well as other chapters and technical papers in these fields; as well as given numerous presentations on virtual environments and complex dynamics.
She received her M.S. degree in Counseling Psychology and Human Systems from Florida State University, her M.F.A. in Studio Art from the Memphis College of Art, and is published in the field of Complexity; she is also certified in the areas of Self Organizing Systems for Complex Environments (Center for Self-Organizing Leadership), as well as in Virtual Worlds (University of Washington). Ms. McCarter is a Solution Provider for Linden Labs’ Second Life virtual world and is familiar with other virtual worlds such as Unity 3D, OpenSim, MOSES, UDK, World of Warcraft, Teleplace, VastPark, 3Dxplorer, ActiveWorlds, to name a few.
While working at the National Defense University in Washington, DC, she helped coordinate and execute the efforts of the Federal Consortium for Virtual Worlds’ to bring the Federal Government into virtual worlds, as well as instructing faculty and Pentagon leadership in the navigation and use of virtual worlds. In addition, she was instrumental in the inclusion of the Process Enneagram/ Living Systems facilitative technique into Dr. Dwight Toavs’ strategic leadership course at NDU, Leveraging Relationships in Organizations (LRO).
Her award winning work includes 3rd Place WINNER in the Army’s international 2012 Federal Virtual Worlds Challenge: Engaging Learning for her Maya Astronomy Center, Phases 1 & 2; and the 2012 Virtual Worlds Best Practices in Education conference - “Best Example of Educational Practices in a Virtual World" for Maya Island.
Also, Ms. McCarter is an award winning artist focusing on human dynamics and the inherent effects of complexity and the edge of chaos on human consciousness. Her work emphasizes the ability to “see” multiple perspectives and complexity of who we are and our relationships with others.
* United States Army STTC, IDI Consultant: Virtual Environments;
* Human Mosaic Systems, LLC, Principal;
* MOSES project, Sim Architect: Wicked Problems;
* Innovative Decisions, Inc., Consultant: specializing in wicked problems, group
facilitation, 3D Immersive Virtual Space design, implementation and use ;
* National Defense University, Education Innovation Coordinator, Federal Consortium for Virtual Worlds;
* Smithsonian Institution, Consultant; executive coach, organizational analyst, group
facilitator for organizational workshops
William D. Miller, WDM Systems
Mr. Miller has thirty-four years of experience in both the conceptualization and engineering application of communications technologies, products, and services. This experience has addressed both commercial and government sectors. These applications have fallen in the areas of resource allocation, R&D priorities, strategic planning, requirements definition, system modeling, system design, system acquisition, system development, system integration and system test.
Mr. Miller has managed projects funded by Bell Laboratories, AT&T, Army and Navy development commands, and the National Security Agency. He is a 40 year member of the IEEE and a 14 year member of the International Council on Systems Engineering and was elected secretary of the latter organization for three terms (1996-1997, 2003-2004 and 2005-2006).
Dennis M. Buede, Innovative Decisions, Inc
Dr. Buede has over twenty-five years of experience in both the theoretical development and engineering application of decision support technologies. This experience has addressed military and business decision problems, as well as multisensor data fusion technology. These applications have fallen in the areas of resource allocation, R&D priorities, mission area analysis (or strategic planning), requirements definition, system design, system acquisition, and system development.
Dr. Buede has managed projects funded by the National Science Foundation, Army Research Institute, numerous Army and Navy development commands, and elements of the Intelligence Community. He has won several best paper awards. He is a Fellow of the International Council on Systems Engineering, 2001.
Dr. Buede was a manager of decision analysis at Decisions and Designs, Inc. and had his own consulting company for over fifteen years. He taught systems engineering and decision analysis at George Mason University for over ten years where he was also Associate Director of C3I Center. He was instrumental in starting the M.S. and Ph.D. programs in systems engineering at Stevens Institute of Technology between 2001 and 2003. He was one of the founders of IDI.
Dave Levinson, Cranial Tap, Inc.
President and CEO of Cranial Tap, Dave's career in the computer graphics, gaming and virtual world fields span more than twenty years. His work with Lockheed, General Electric, Intel, AOL, Sega of Japan and Time Warner Cable allowed him to produce and manage more than one hundred applications, games and simulations. He has been known as an entrepreneur, inventor, author, photographer and speaker. He holds several filed patents relating to the virtual world field. Dave attended Seminole State College and the University of Central Florida.
Company background: Founded in 2006, Cranial Tap, Inc. is a leading virtual world developer located in the metro Washington, DC area. We support corporations, universities and organizations around the world in the development of 3D environments embedded with productive technology solutions. With a focus on virtual learning and training solutions, Cranial Tap designs and constructs highly interactive virtual spaces with proven and effective results. More than 500,000 people have been trained using our innovative solutions geared specifically to virtual world environments.
We offer decades of combined experience in the development of online consumer applications, video games, military simulation and virtual reality environments. Let us show you the future of productivity.